WebAug 6, 2015 · I want 2 if statements to check if and if not colliding with a layer called ground for jumping in my 2d platformer. I tried to copy from the unity 2d platformer tutorial but that doesn't seem to be working, any tips on how to check if colliding with a layer called ground WebJan 28, 2015 · 1 Unity let you set a collider "as trigger". You can set the isTrigger property true on the collider of the object you start to drag. Then use Collider.OnTriggerEnter (Collider) to check if the objects overlaps some other collider. When you stop to drag an object can switch to false its collider.isTrigger. Share Improve this answer Follow
Is there any way to detect specific collisions? - Unity Answers
WebUnity 3D Collisions, Colliders, & Hitboxes (In 3 Minutes!!) Royal Skies 164K subscribers 48K views 1 year ago Introduction To Game Programming (Speed Tutorials) Alright, Hitboxes... Learn how to... WebHow to detect collisions in C# - Unity Answers. have used this in a game where the villain game object will destroy when it gets hit by the bullet gameobject.*. void Start () {. } void … thermo pride reviews
how to detect collision in unity Code Example - IQCode.com
WebJan 19, 2024 · How to Detect Collision in Unity 3D Game Development Step-by-Step Procedures. 1. Add collider to the surfaces that are supposed to collide. 2. We added … WebTry this: void OnCollisionStay (Collision collisionInfo) { if ( Input.GetMouseButtonDown (0) { if (collisionInfo.gameObject.name == nameofYourVariable) { // Do stuff } } } This method should be in a class associated to the object NOT called nameofYourVariable Note: Both objects must have a Collider and a Rigidbody associated. 0 Show 6 · Share WebDec 23, 2024 · things to check: Rigibody2D are simulated (in inspector Rigidbody2D simulated check is true) none of the colliders are set to isTrigger because this is 2d so … tp0061a